GLINT decomposes outgoing radiance into interface, transmission, and reflection components with Gaussian radiance transport, enabling scene-scale transparency reconstruction with physically grounded geometry.
While 3D Gaussian splatting has emerged as a powerful paradigm, it fundamentally fails to model transparency such as glass panels. The core challenge lies in decoupling the intertwined radiance contributions from transparent interfaces and the transmitted geometry observed through the glass. We present GLINT, a framework that models scene-scale transparency through explicit decomposed Gaussian representation. GLINT reconstructs the primary interface and models reflected and transmitted radiance separately, enabling consistent radiance transport. During optimization, GLINT bootstraps transparency localization from geometry-separation cues induced by the decomposition, together with geometry and material priors from a pre-trained video relighting model. Extensive experiments demonstrate consistent improvements over prior methods for reconstructing complex transparent scenes.
scene_1: GLINT vs. selected baseline.The paper reports that GLINT improves both appearance and geometry on synthetic 3D-FRONT-T scenes and on real-world DL3DV-10K scenes, while producing more coherent transparent interfaces and fewer floating artifacts than prior Gaussian-based baselines.
Direct video comparison between GLINT and EnvGS on a representative transparent scene.
@inproceedings{na2026glint,
title = {GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport},
author = {Na, Youngju and Yoon, Jaeseong and Ryu, Soohyun and Kim, Hyunsu and Yoon, Sung-Eui and Yeon, Suyong},
booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
year = {2026}
}